Students compete in ASI BEAT’s first Bronco Race

By Alexandria Waldron

Cal Poly Pomona students showed their true competitive spirit at the first ever Bronco Race.

Based on the reality television game show “The Amazing Race,” students were given clues in envelopes that led them to each of the nine “pit stops” set up around campus. The Associated Students, Inc. Bronco Events and Activities Team and Campus Recreation organized Friday’s event.

“I’m a huge fan of the show,” said third-year computer engineering student and BEAT programming chair Xyrine Dapal. “I thought it would be fun to make one here on campus.”

Information sessions were held a few days prior to the event to let students know how the race was going to work and that they would still hold the event rain or shine.

“There were actually two teams that showed up to the information session who were super excited it was going to rain,” said Dapal.

But luckily for the rest of the competitors, the rain held off for the remainder of the afternoon.

The competing teams were formed prior to the race through online registration, but any last-minute participants were allowed to form a team the day of the event.

“I thought it would also be a fun way to make friends, in case anyone wanted to form a team last minute,” said Dapal.

The race began at the University Park’s center stage area. On go, the students grabbed open their first envelope clue and took off for the next destination.

“There was a lot more running involved than I expected,” said third-year business administration student and participant Taylor Rewald.

Some of the “pit stops” required students to complete a task before receiving the clue and advancing to the next part of the race. These tasks included taking a team selfie and uploading it to social media, retrieving items from the bottom of the Bronco Recreation and Intramural Complex pool and an inflatable obstacle course.

“It was fun that they had an obstacle course, even though it was really hard to do,” said Miranda Vazquez, a second-year engineering technology student and member of the winning team.

If for some reason a team could not complete a task, they could choose to take a three-minute penalty to be able to advance to the next destination.

“I just happened to have a swim class before the race, so I had my swim trunks on,” said second-year computer science student Je’Don Carter. “If I didn’t, we would have had to take the penalty for that task.”

Although every team completed the tasks, some proved to be more challenging than others.

“The BEAT members in charge of each station told me how some of the teams had a hard time, while others came up with a technique and zoomed through it,” said Dapal.

Other campus organizations like the Violence Prevention and Women’s Resource Center, Institute of Electrical and Electronics Engineers and the American Society of Civil Engineers participated in the race by sponsoring specific “pit stops.”

“It makes commuters more aware of the events and resources they have on campus,” said Vazquez. “I learned new information just by participating in this race.”

After completing the challenges at each pre-determined location, the teams crossed the finish line located at the Bronco Commons.

Students were rewarded with food and drinks at the finish line. The first place winners each received a Fitbit Activity Tracker, and other teams received movie tickets.

“We were just doing this for fun, and not expecting to win,” said Vazquez. “It was really great that we won, and the prize was really nice too.”

Satisfied with the event’s turn out, Dapal and other BEAT members hope to plan another Bronco Race with more challenges and bigger prizes.

“I’m already thinking of all the ways I want to switch it up and make it better for next time,” said Dapal. “But overall, the event was great.”

Bronco Race

Alexandria Waldron / The Poly Post

Bronco Race

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